**Main subject: Sports**

**related subject: Math, Science, Languages, Sports, Geography, History**

**Duration: 60 minutes.**

**Age groups: Age 10, Age 11, Age 12**

**Submitted by: Jari Koukkumäki Finland**

**Learning objectives:**

To learn how to use the QR codes. Improve problem solving skills

**Implemented digital tools:**

Teacher need the QR code generator and the internet connection. Students need the QR code reader and the internet connection.

**Supported digital competence for student:**

Communication and collaboration, Problem solving

**Elaboration of the competences:**

The lesson call for collaboration and communication skills. There are different kind of problems to solve in collaboration.

**Preparation:**

This lesson requires lots of preparations from the teacher. The teacher modify different kind of quiz questions or problems (at least 6) with QR code generator and form a route to outside (or inside) that leads to “treasure” via those problems or quiz questions. The students need the QR code reader installed in their phones or pads.

**Implementation:**

If the lesson is meant to be outdoors as a sports lesson (orienteering) then lesson starts from classroom. The students are in groups (2-4). The lesson starts with a rather difficult quiz guestion of which the students don’t know the answer at once, hence they have to look it up from the Internet. When they know the answer the teacher tells them where to find the first QR code. The group hurry up to the Qr code where is the next question or problem to solve. There are always 3 kinds of answers (a,b,c) and only the right answer leads to next QR code. Until the group ultimately finds the “treasure”. The first group to find the treasure can pick the first price from the “treasure chest” yet all groups finding the treasure get some reward from the chest.

**Conclusion:**

The cheers to all groups that finds the treasure and handshakes. The general discussion of the lesson and tasks they solved.